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Carrier Rush
This strategy was sent to me by Zedozx19@aol.com. I wasn't sure whether this was a joke or not, but it seemed like a decent enough strategy, so I decided to post it. This is a good strategy in a 2on2 game, because a lot of people do not rush in those. I hope he doesn't mind but I changed a couple of things just so it would make more sense. So here it is:

ALRIGHT FIRST START OUT WITH 4 PROBES BUILD 1 MORE PROBE AND KEEP ON BUILDING PROBES UNTIL YOU GET TO 8 PROBES. BY THE END OF THE 8 PROBES BUILD A PYLON AFTER THAT BUILD MORE PROBES WHEN YOU GET TO 100 MINERALS BUILD AN ASSIMILATOR AND BUILD MORE PROBES TO PUT IT IN THERE AFTER THAT BUILD A GATEWAY. AND THEN BUILD ANOTHER ASSIMILATOR PUMP OUT MORE PROBES. SO ALL YOU HAVE IS A LOT OF PROBES, 2 ASSIMILATORS, A PYLON AND A GATEWAY OK PUMP OUT A ZEALOT AND GO SCOUT WITH IT. BUILD A CYBERNAUTICS CORE WHEN YOU GET IT DONE MAKE A STARGATE AND THEN MAKE A THING TO UPGRADE TO LET CARRIERS GET 8 INTERCEPTORS. WHEN U GET ENOUGH MINERALS MAKE ANOTHER NEXUS AND EXPAND SO U CAN GET 2 PLACES TO GET MINERAL AND 3 GAS WHEN U GET THE EXPANSION DONE GET MORE PROBES FOR THE NEW BASE. AND BUILD FIRST CARRIER AND BUILD 2 MORE STARGATES AND KEEP ON BUILDING CARRIERS. (TRY TO UPGRADE SHIELD IF U CAN) ONE MORE THING IF YOU HAVE LIKE 4 CARRIERS GET AN ARBITER IT WILL HELP A LOT (ALL OF THIS SOUND VERY LONG BUT IT'S SO FAST IF YOU PLAY IN A LAG FREE GAME) BUILD SOME CANNONS AT THE BEGINNING SO YOU CAN PREVENT FROM DROP NEAR BASE OK

Webmaster's Note: Well the obvious problem with that strategy is that if you are rushed you are basically screwed. So I would suggest building cannons at the beginning, and expanding a little earlier than he said. Otherwise, that is not a bad strategy.